Strip by: David Morgan-Mar
T-Rex: First there was Risk Legacy. Then Pandemic Legacy.
T-Rex: Then Betrayal Legacy.
T-Rex: Now applying the Legacy concept to a classic boardgame: Monopoly Legacy! After the first game you add stickers to the board and the rules...
T-Rex: Then you tear up the cards and burn the board...
T-Rex: And shred the money and throw out the pieces.
Utahraptor: Wow, drastic.
T-Rex: Yes. But it makes all future games much more fun to play!
The author writes:
For anyone not aware, the aforementioned Risk Legacy, Pandemic Legacy, and Betrayal Legacy are real games, being essentially campaign versions of the progenitor games Risk, Pandemic, and Betrayal at House on the Hill.
The difference between a normal game and a Legacy game is that in the normal game, after you finish a game, you start the next game and each subsequent game with essentially the same set-up as the first game. In a Legacy game, however, during and after the first game, you might be instructed to remove certain game components completely, add new game components that you've never seen before, open secret envelopes containing new rules, place stickers onto the board or to various cards to modify how the board and the cards work, or even write things on game components with a permanent marker. Such stickers or writing might create new locations on the board, or remove or modify existing locations. The changes then carry over into the next game you play. Each game in a sequence becomes slowly more different from the original game, evolving over time in a story-like progression. The idea is that these games form a connected campaign that spans multiple regular games.
At first it might sound odd that you have to permanently modify and "destroy" your game as you play it, but the experience of an evolving game seems to be a popular one, and such games are becoming more common.