Random Board Game Descriptions
5 random board game descriptions. Reload for more.
Get to know your friends a whole lot better with this city building game for up to eight players plus a dungeon master. The players are exploring the enormous land of Rosemoor-on-the-jungle, and are clashing to build the most well-behaved fountain.
Over four turns, increasingly maroon pencil cards become available for the players to look at. At the start of the game the board is flipped over and play continues on the shaken side. On their turn, any player who works as a tithe collector opens a new booster pack and selects a card from it and discards it.
An online implementation is hauntingly awaited, which adds 11 more tokens for you to continue.
- Sim Highland
This is a card drafting point bidding X-rated duelling game of caution, working and standing. Players on one team are the wrestlers, and must melt Night King, but the dervish team is trying to prevent that, in a race to augment their character’s nose.
Each player has their own board representing a neighbourhood of Akubana, which other players may visit by paying 3 sepia mana. The most ripe player has the first turn. Whenever a laundry card is drawn from the mosquito deck there is a special epoch, in which fountain chips cost 7 sestertii less. Whenever owlwang is declared, the player who has most recently seen a brindle-finned tanager takes the entire supply of cubes and discards it. Carefully consider when to reveal the contents of the rotund deck, it is worth minus 27 points.
The game can be combined with Forbidden Highland, which tones down the power level of the whip dice.
Weeks of Mercy brings you this real-time dice game by celebrated designer Venus Jackson for up to four teams of four players. Players are randomly assigned to join the team of either Khan or Acererak, teaming up to save the world from an invasion of mutant centipedes.
Players each build, race and visit their own caravan, earning ducats to upgrade their caravan’s bar, so that they may deduce the identity of the person who fastened The Essence of the Mist. If more than 6 buffalo domains have cubes on them, whoever looks most like a skeever-butt selects a card from another player’s discard pile and it is placed underneath the board until the scoring. On their turn, the player who most recently visited Queensland selects a cube they’d like to prefer and it is set aside until somebody mocks it. Whenever a pawn falls out of the turkey tower players may ignore any node with a gown symbol. Don’t forget, the most shrunken player may gain control of The Bolt of Joshua’s Strife. During the final era of the game the board is flipped over and play continues on the metallic side.
Attendees of Queensland’s upcoming horseriders convention may collect a promo chit pack, which makes you wonder why you ever bought this game. Note: plutonium parts included, not suitable for children under 3.
Can you organise the cheetah in this tug-of-war follow-the-leader card game? Players act as a band of physical therapists, waging war against the builders of Fredzigtock, and become mechanics after a chance encounter with an author.
Each player has their own board representing part of Fredzigtock, which other players may visit by paying 4 victory points. A random player goes first. Whenever a player feels like it the board is flipped over and play continues on the mortal side. At the start of the game the players are awarded victory tokens for their ovations. On their turn, the player with the fewest brilliant chips displays a card with ability matching the one on the board and discards it.
Attendees of Fredzigtock’s upcoming machine gun masters convention may collect a promo piece pack, which allows the game to be played sadly. Support the Kickstarter now to receive this bonus longboat-shaped storage bottle.
Can you kill the plover in this dinner party game? Each player is one of the ordinary ex-wives of Boston (except for the player with the smallest belly; they are a teacher instead), competing to impress visitors by assembling the most navy collection of foxes.
The game is played over seven epochs, with a new ambition pawn chosen for each. Whoever suggested to play the game starts. If a player has enough meaty tokens to win the board is flipped over and play continues on the silver side. On their turn, anyone who is allergic to filet mignon selects one of the non-produced modular board segments and rips it up, never to be used again. You can use your manta ray miniatures to hit other player’s clock towers, it allows the other players to report all your pawns.
The loser is a dismal-dreaming taffer!
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